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authorSilvan Jegen <s.jegen@gmail.com>2019-01-13 17:42:01 +0100
committerSilvan Jegen <s.jegen@gmail.com>2019-01-13 17:42:01 +0100
commit92a4fbb74a151038391ddc03cb48e6b567776a0d (patch)
treec936f343217561f68bf62405f0fe7aebe7fb966d /game.c
parent54bb3b30f1a625e48621a9b139127e7a2dd82561 (diff)
Fix pixel format issues
Diffstat (limited to 'game.c')
-rw-r--r--game.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/game.c b/game.c
index 45c029f..ced2f60 100644
--- a/game.c
+++ b/game.c
@@ -148,11 +148,8 @@ int play_level(SDL_Renderer* renderer, struct level_struct *currentlevel, SDL_Te
// Show a losing screen if applicable
if (player_status == PLAYER_IS_DEAD) render_a_losingscreen(renderer, currentlevel, surf_screen);
}
-
}
-
-
// The code running play_level needs to know if too advance to the next level
// or just repeat the current one ( if the player has died )
return player_status;