diff options
Diffstat (limited to 'game.c')
-rw-r--r-- | game.c | 3 |
1 files changed, 0 insertions, 3 deletions
@@ -148,11 +148,8 @@ int play_level(SDL_Renderer* renderer, struct level_struct *currentlevel, SDL_Te // Show a losing screen if applicable
if (player_status == PLAYER_IS_DEAD) render_a_losingscreen(renderer, currentlevel, surf_screen);
}
-
}
-
-
// The code running play_level needs to know if too advance to the next level
// or just repeat the current one ( if the player has died )
return player_status;
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